📄️ Physics Engine
The Physics Engine is a system that offers Spaces, Areas, Static Bodies, Rigid Bodies, Shapes, Joints and Character Controllers:
📄️ Fluids
The Rapier Physics Server adds Fluid2D and Fluid3D nodes that make it possible to simulate fluids.
📄️ Rigid Bodies
Configuring rigid bodies can be difficult. This page describes some of the most common configurations.
📄️ Multibody Joints and IK
Godot Rapier has Impulse Joints, which use Constraints-based approach.
📄️ Project Settings
There are some options which can be configured for the Rapier library that change the physics simulation for the whole project. These can be accessed from Project Settings -> Physics -> Rapier: