v0.8.33
· One min read
What's Changed
- update to godot rust 0.5.3 by @Ughuuu in https://github.com/appsinacup/godot-rapier-physics/pull/537
- implement get closest point. Use project_point by @Ughuuu in https://github.com/appsinacup/godot-rapier-physics/pull/542
- change from ColliderHandle to (other_collider, this_area_collider) by @Ughuuu in https://github.com/appsinacup/godot-rapier-physics/pull/544
- fix for leak by using for class static by @Ughuuu in https://github.com/appsinacup/godot-rapier-physics/pull/552
- Fix 2D contacts and shape cast queries by @Kyzzsa in https://github.com/appsinacup/godot-rapier-physics/pull/553
- fix replace not overriding linear and angular damping and stationary character body by @Ughuuu in https://github.com/appsinacup/godot-rapier-physics/pull/554
New Contributors
- @Kyzzsa made their first contribution in https://github.com/appsinacup/godot-rapier-physics/pull/553
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.32...v0.8.33
